Justin Tennant

Pitter-Pat Saves The Museum box art

Pitter-Pat Saves The Museum

A point-and-click adventure horror game made in the style of classic late 90s/early-00s edutainment games.

🎮 Play on itch.io

Pitter-Pat heads to the museum to help find a missing artifact. Something’s not quite right though…

Pitter-Pat Saves The Museum is a point-and-click adventure game made in the style of classic late 90s/early-00s edutainment games! Featuring:

  • 7+ museum rooms to discover and explore
  • 1 BIG museum mystery!
  • Spooky sights and sounds
  • An original soundtrack

Created by two professional “animators”, this “masterwork” of interactive entertainment will leave you “frightened” to the core.

Reviews🔗

Awarded “Host’s Choice” for the 💀 SCREAM JAM 2020 💀!

Rave reviews by other jam developers:

Very interesting and very unsettling game. I came in with few questions and I came out with more. I need more. 5/5 – srg

This game is perfect. Honestly there’s not a single thing to dock points for. The art is absolutely on point. – makegamergirls

This is extremely good considering the time you had to make it in, and one thing I certainly wasn’t expecting to find was a horror parody of one of my favorite [Humongous Games] series. – Attica Kish

More reviews on itch.io.

Development🔗

Developed specifically for the 💀 SCREAM JAM 2020 💀 game jam on itch.io. Co-developed with the same friend who I also worked on Horai with together!

Built with Godot, using the Escoria 2.0 point-and-click adventure game framework.

Music🔗

I also wrote the soundtrack!

Museum:

End:

To get those classic mid-90’s synthesized instrument sounds, I emulated the Yamaha YMF262 chip (utilized in multiple sound cards in the day) using the ADLplug chip synthesizer.

While I was playing around with that synthesizer, I discovered quite a few instruments I recognized from some early Humongous Entertainment games (Putt-Putt, Fatty Bear’s Birthday Surprise), especially the soundtracks produced by Tom McMail. I might later write a blog post dissecting each game’s music and what synth instruments were used, a-la Reverb Machine!